![]() While Linked to an ally, you Heal them for 50 and grant them 0.5% Ultimate charge every 1s. Tether your spirit to an ally or enemy player. Spirit Linked allies are Healed for 30% more. ![]() Manifest arcane forces and send them outward, Chaining between your initial target and up to 4 additional allies, Healing them for 520 per bounce. If you can aim and position well enough, the build means you never need a healer, or need to reload.Unleash magical energy from your hands, dealing 450 damage every 0.7s. Teleport from a spot you want to return to, it's often best to retreat, you have ten seconds to wait/reposition the portal, then teleport back into the fight. Dismount early to set up a safe retreat, think ahead where you will teleport from - the animation is too clunky to make an emergency escape on the fly. Prioritize Resilience over every other blue card where necessary - his mobility is shit, any CC is a death sentence. Prioritize Illuminate if Skye is about, otherwise she'll farm you for days. His ult is trash, use it like Damba's ult to clear space/zone, killing anything is just a bonus. Move back to max out Nimble once red cards are sorted. ![]() Wrecker 2 is enough to deal with everything, Caut obv to 3 if needed. As tempted as you'll be to grab Deft Hands, you're better off learning to manage your reload and prioritizing Wrecker and Caut, in that order, situation depending. Nearly always buy Nimble first, just one level, depending on opposition.
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